The Resource So, you want to be a comic book artist? : the ultimate guide on how to break into comics!, Philip Amara

So, you want to be a comic book artist? : the ultimate guide on how to break into comics!, Philip Amara

Label
So, you want to be a comic book artist? : the ultimate guide on how to break into comics!
Title
So, you want to be a comic book artist?
Title remainder
the ultimate guide on how to break into comics!
Statement of responsibility
Philip Amara
Creator
Subject
Genre
Language
eng
Summary
Presents a step-by-step guide to creating, publishing and marketing comic books, including developing compelling characters, approaching publishers, and adapting storylines for video games and movies
Cataloging source
DLC
http://library.link/vocab/creatorName
Amara, Philip
Dewey number
741.5/1
Illustrations
illustrations
Index
index present
Intended audience
  • Middle School
  • 970
  • 970L
Intended audience source
  • Lexile
  • Lexile
LC call number
PN6710
LC item number
.A59 2012
Literary form
non fiction
Nature of contents
bibliography
Reading level
7.6
Study program name
Reading Counts!
http://library.link/vocab/subjectName
  • Comic books, strips, etc.
  • Comic books, strips, etc.
  • Cartoons and comics
Target audience
juvenile
Label
So, you want to be a comic book artist? : the ultimate guide on how to break into comics!, Philip Amara
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
So, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories : Comic Book Scripts -- Layout : Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios : Submitting Your Comics to Publishers -- Beyond Comic Books : Hollywood Directing to Video Game Designing -- Resources : Recommended Industry Info -- Essential Comic Book Terminology
Dimensions
23 cm
Edition
Updated edition.
Extent
xii, 163 pages
Isbn
9781582703572
Isbn Type
(pbk. : alk. paper)
Lccn
2011050715
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
ocn769818932
Label
So, you want to be a comic book artist? : the ultimate guide on how to break into comics!, Philip Amara
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
So, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories : Comic Book Scripts -- Layout : Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios : Submitting Your Comics to Publishers -- Beyond Comic Books : Hollywood Directing to Video Game Designing -- Resources : Recommended Industry Info -- Essential Comic Book Terminology
Dimensions
23 cm
Edition
Updated edition.
Extent
xii, 163 pages
Isbn
9781582703572
Isbn Type
(pbk. : alk. paper)
Lccn
2011050715
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
ocn769818932

Library Locations

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      35.789611 -78.6579744
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      35.784208 -78.78162309999999
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      35.5829283 -78.7978114
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      35.8392837 -78.5918724
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      35.6501234 -78.8363979
    • Northeast Regional LibraryBorrow it
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      35.9535279 -78.544333
    • West Regional LibraryBorrow it
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      35.8146787 -78.8646832
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